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Grand Theft Auto 6

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Sony just announced that that they will no longer have discs on PlayStation beginning Jan 2028

On 7/1/2026 at 8:37 AM, Agent23 said:

Sony just announced that that they will no longer have discs on PlayStation beginning Jan 2028

When the physical copy came with goodies for preorders and inside the case had booklets and posters and what not in it I was all about physical but now it's just a plastic case with a disc and that's it I haven't bought a physical copy of any game in years.

  • 1 month later...
1 hour ago, Mike030270 said:

If that were real, it would be all over the internet.

• There's a 6-Star Wanted system now

• There's some sort of RDR2 style karma or reputation system

• Police can recognize your face, clothing, and getaway car - changing these could make it easier to lower your Wanted Level.

• Cars require fuel and maintenance

• Melee attacks require stamina or energy

• NPCs can get out of their car and road rage against you

• There are two currencies, one for your safehouse and one for your person

• There's a Focus bar when Jason is shooting the basketball

• Crashing your car depletes the player's health

• Cars also have storage and loadout slots in the trunk

• Objects seem to have a more complex physics system. Stuff like the basketball and plants move, shake, and fall more realistically.

Overall, looks like they're taking a lot more inspiration from RDR2 than GTA 5. Which sounds great IMO.

Important to stress that this was allegedly from an older build, so any of these details are subject to change.

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  • 2 weeks later...

- Rockstar says the scale of the game is unlike anything they have made before.

- The map is twice as big as GTA 5's and three times bigger than Red Dead 2's map

- GTA 6 does away entirely with the auto-aim system, now using a manual aiming system with aim-assist

- Vice City itself is reportedly twice the size of Los Santos.

- The biggest difference compared with GTA 5 is that GTA 6 constantly forces the player to make decisions and consider consequences rather than simply causing chaos without much thought.

- Actions apparently carry significantly more consequences than they did in previous GTA games.

- Rob Nelson reportedly explained that even something as basic as stealing a vehicle now involves assessing risk: carjacking someone may lead to witnesses/police trouble, while stealing an unattended parked vehicle might let you escape cleanly.

- Rockstar's intention appears to be to make the player think more like an actual criminal, rather than treating crime as consequence-free sandbox chaos.

- Criminal Profile system, NOT honor: Rockstar reportedly stresses that having a low Criminal Profile does not necessarily mean you're playing incorrectly.

Instead, the system seems to evaluate how you behave as a criminal.

- Robbing a store successfully without killing anybody and escaping cleanly can raises your Criminal Profile because you committed the crime professionally. while excessive violence lowers it.

- There apparently isn't a traditional Criminal Profile meter constantly displayed on-screen. Instead, Jason and Lucia have profile information accessible through a dedicated menu tab.

- Your criminal profile can be permanently ruined after specific actions

- Jason & Lucia have a relationship bar that can be influenced by how they treat each other through your own actions, like texting each other things or going out on dates

Focus

- Focus ability which we saw in the gameplay preview is the third major stat, similar to deadeye, it slows down time for both Jason and Lucia plus highlights valuable components of vehicles and enemy weak points

Focus is GTA 6's third major character ability/stat.

It is somewhat similar to Dead Eye and Michael's GTA V special ability, but reportedly works differently.

- Cars do require fuel, and electric cars require charging. Rockstar designed these to not be tedious

- Cash you are carrying can be lost after being arrested or dying and has to be stashed or put into an ATM, you cannot just use the phone for this.

- Fences can be visited to sell off loot from robberies, similar to Red Dead 2's fences

- Driving is reportedly heavier and less arcade-like than GTA V, feeling more like a mid-point between GTA 4 and 5

- Police no longer appear directly on the minimap and you have to use your own eyes to avoid them

- At six stars, police search across the entire map for you rather than designated search areas

- Police are reportedly considerably smarter than GTA V, Officers can intentionally shoot your vehicle's tires.

- Police can remember your appearance, car and clothes. You may have to change these in order to lose your wanted level.

- There are trackers on vehicles that need to be removed through progression with fences, or use older cars that don't have trackers

- GTA 6 reportedly contains a full in-game social media system and NPCs post content to the social network, it is part of the living world and you can see events on there then go and visit them in person

- Gyms are back from GTA San Andreas, you now have to purchase a subscription and can train for muscles. you can even buy protein shakes to boost that before workouts

- Buses and Taxis can be used for fast travel

  • 2 weeks later...

https://www.gamesradar.com/games/grand-theft-auto/rockstar-boss-says-gta-6-doesnt-just-let-you-easily-walk-around-with-guns-because-gta-5s-approach-doesnt-work-at-this-resolution/

Speaking to TGG about why the change was made, Nelson gave quite a frank answer, explaining that the GTA 5 way might look jarring considering how believable the rest of GTA 6's world is. "We don't feel that works any longer at this resolution with the behavioral sophistication we need from our population now," he says. "In GTA 5, you can pull out a shotgun from nowhere in front of people and they don't react. That doesn't work here."

It's not just NPC reactions that are different. Gone are the days of Grand Theft Auto protagonists hiding military-grade weapons out of sight and in their pockets. "You can always have two concealed handguns on you whenever you want," Nelson explains. "You can carry two long guns and they will be visible on your back and in your hand. You can't put both on your back. One goes in your off hand [and] one on your back if you want to carry two. People will react to you if you are rolling around like that."

Nelson adds that "NPCs are more nuanced than before, so if you just have a long gun on your back, you should be fine. If you've got one in your hand, people don't like it and they react and start moving away from you."

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