July 21Jul 21 12 hours ago, HazletonEagle said:Interesting thing here. These guys know about Nyck Harbor. They talked about him in last year's summer scouting. This year, hes not in either of their top 12 lists.I mean what they are probably in the top 50 of NFL You Tubers. So their opinion is definitely one.
July 21Jul 21 15 hours ago, vikas83 said:In the tradition of McNabb the dog (see signature), may I present our newest family member.Barkley the BernedoodleBeen looking for one for a minute. Did you get em near philly?
July 21Jul 21 10 hours ago, HazletonEagle said:I will if it's similar to Moore having nice stuff early in the year then it disappears and we go back to hitches and need to be saved by becoming a running team.Feels like the way it'll unfold again but we will see.I hope not, but possible. Also possible Mannion is another Steichen for him and he plays well in the system. I have that feeling. My gut says they have found his guy again. Hurts won't ever be a 5,000 yard guy, but I can see a 4,000 yard season, with 3-400 yards rushing. That is my bar for the season. Plus lots of wins.
July 21Jul 21 16 hours ago, devpool said:I don't think so, it's allegedly all Mannion's offense. I think they have Grizzard and Johnson to offer insights on situational playcalling and such, and to take over utilizing the same offense if Mannion is in too far over his head.Patullo's second biggest issue behind his pop warner play design was his situational playcalling, sirianni is equally stupid so having him in patullo's ear wasn't helping.
July 21Jul 21 11 hours ago, HazletonEagle said:I will if it's similar to Moore having nice stuff early in the year then it disappears and we go back to hitches and need to be saved by becoming a running team.Feels like the way it'll unfold again but we will see.If it ends with a parade, I can live with that outcome. A great passing game is nice, but for me... give me the dominant running game any day. I just love it.
July 21Jul 21 1 hour ago, Iggles_Phan said:give me the dominant running game any day. I just love it.Makes 3rd downs a lot more manageable for sure which should give the offense more options and really opens up the play action. This is the way.
July 21Jul 21 14 hours ago, NOTW said:Wait... was that really the same show that they pulled him from mid shoot?
July 21Jul 21 Anyone got UK eagles game tickets they want to offload? i really resent paying crooks like viagogo and stubhub extra money
July 21Jul 21 He basically got the same deal Zach Baun did.Baun will be an interesting situation after the 2026 season. No guaranteed money left, will be 30 and the Eagles have a lot of high contracts coming on Defense. It might come down to Jeremiah Trotter Jr or Zach Baun moving forward.
July 21Jul 21 I would like to see Trott Jr. on the field as much as possible. Baun is pretty darn good, so I understand why his reps get limited.And hopefully Campbell plays very well this season. TONS of potential there, IMO.
July 21Jul 21 19 hours ago, HazletonEagle said:has anyone ever asked chat gpt to design an offense to fit Jalen Hurts' skills?Asked it to design an offense around HurtsIt’s a lotNot entirely sure if I was able to get the screenshots in order.
July 21Jul 21 Interestingly I asked it on PC and it gave me something elseMore if you want to readThe Hurts Conflict OffenseBuild the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.1. Offensive identityPersonnel distributionGroupingUsagePurpose11 personnel50%Spread formations, RPOs and isolation routes12 personnel30%Downhill runs without surrendering pass options21/pony personnel10%Two-back option, motion and screen packagesEmpty/10 personnel10%Declare coverage and create QB-draw opportunitiesOperate primarily from shotgun and pistol, with a smaller under-center play-action package.Use motion on approximately half the snaps:Jet motion to reveal man or zone coverage.Orbit motion to hold backside defenders.Fast motion to create leverage for screens.Tight-end shifts to change the run strength without substituting.The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.2. The six foundational runsInside zone readThe foundational call. Hurts reads the backside defensive end:End crashes: Hurts keeps.End stays wide: hand the ball off.Overhang inserts into the box: throw the attached bubble or glance route.This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.Duo readDouble-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.Split zone bluffA tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:Hand off.Keep outside.Throw to the tight end.The same presentation can produce three different outcomes.Counter bashThe back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.This should be one of the primary answers against aggressive scrape-exchange defenses.Pin-pull sweepUse condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.Short-yardage sneak packageKeep the quarterback sneak, but carry answers from the identical formation:Standard sneak.Fake sneak and pitch.Sneak play-action to the tight end.Hard count followed by an outside run.Direct snap to the back with Hurts leading.Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.3. RPO packageEvery major run should have a pass answer.RunAttached answerDefender placed in conflictInside zoneBubble screenNickel defenderDuoGlance routeBackside safetySplit zoneTight-end popLinebackerCounterNow screenApex defenderDrawSlot option routeInterior linebackerHurts’ progression should usually be:Numbers → leverage → box count → post-snap conflict defenderFor example, on duo-glance:Six defenders in the box: run duo.Seventh defender enters the box: read the safety.Safety triggers downhill: throw the glance.Safety stays deep: hand off.This produces fast, defined decisions without turning the offense into a conservative screen system.4. Dropback passing gameHurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.Quick gameCarry four primary concepts:Choice: Slot receiver breaks according to leverage.Snag: Corner, snag and flat triangle.Stick-spacing: Good against zone pressure.Slant-flat: Built-in man-coverage answer.These become the audible package against pressure and unfavorable run looks.Intermediate gameThe central concepts:DaggerClear the middle with a vertical route and place a dig behind the linebackers.DriveShallow cross paired with a dig. Hurts reads shallow, dig, running back.LevelsTwo in-breaking routes at different depths, particularly effective from condensed formations.FloodThree-level sideline stretch with Hurts moving slightly outside the pocket.Deep curl/overA boundary curl holds the corner while a receiver crosses behind the linebackers.Explosive-pass packageTake approximately four to six designed shots per game:Post-over play action.Mills: post plus deep dig.Slot fade against single-high coverage.Switch verticals from a stack.Max-protection double post.Backside go route attached to run action.Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.5. Protection planThe protection system should reduce free rushers and give Hurts clean escape lanes.Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.Against pressure:Condense receiver splits.Chip elite edge rushers.Release the back late rather than immediately.Build a hot throw into every protection.Move the launch point with half-rolls and sprint actions.Use seven-man protection for deep shots.The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.6. Designed quarterback-run packageUse Hurts selectively rather than treating him as the primary running back.A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.Core calls:QB power.Counter bash.Zone read.QB draw from empty.Speed option.Sprint-out run/pass option.Red-zone sweep with a lead blocker.Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.7. Formation familiesGun trips, tight end attachedThe primary formation because it supports:Inside zone with bubble.Duo-glance.Four verticals.Dagger.Sprint-out.Backside isolation route.Pistol strongPlaces the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.Run:Duo.Counter.Split zone.Play-action post-over.Triple option.Condensed 12 personnelForce defensive backs into traffic and create favorable angles for outside runs and crossing routes.Run:Pin-pull.Toss crack.Split zone.Boot flood.Max-protection shot.EmptyUse it as a coverage-identification formation rather than a constant dropback package.Hurts can:Throw a quick option route.Check to QB draw.Motion the running back back into the formation.Attack an isolated linebacker.Use a five-man spacing concept against zone.8. Situational offenseThird-and-1 or 2Sneak.Duo read.Fake sneak, tight-end leak.Counter bash.Sprint-out with a run option.Third-and-3 to 6Use bunch or stack formations with:Mesh-wheel.Drive.Stick-choice.Sprint flood.QB draw against two-high coverage.Third-and-7 or longerKeep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.Red zoneCondense the field and make the quarterback a run-pass threat:QB power with a tight-end pop pass.Sprint-out with flat, corner and run options.Counter bash.Slant-flat RPO.Backside fade against press coverage.Shovel option.Sneak and sneak-play-action package.Two-minute offenseOperate from 11 personnel without huddling. Alternate trips and empty while preserving:Inside zone.QB draw.Sideline choice routes.Dagger.Four verticals.Running-back screen.9. Ideal supporting personnelRunning back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.Z receiver: Fast separator used on motion, overs, posts and glance routes.Slot receiver: Intelligent option-route specialist who consistently separates on third down.Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.10. Sample opening scriptPistol duo-glance.Gun trips bubble screen.Split-zone bluff with tight end in the flat.Inside zone read.Play-action post-over.Counter bash.Quick-game choice route.Pin-pull sweep from condensed 12 personnel.Same formation, boot flood.Empty QB draw.Duo-glance with orbit motion.Max-protection slot fade.The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.Final philosophyThe offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:Light box: run.Loaded box: throw.Undisciplined edge: Hurts keeps.Single-high coverage: attack vertically.Pressure: quick answer or screen.Two-high coverage: force the defense to tackle the run repeatedly.The best version makes Hurts the system’s force multiplier without making his body carry the entire system.
July 21Jul 21 36 minutes ago, mikemack8 said:Karl Ravech is the only notable, decent person they've laid off so farI’ve grown used to seeing tom pellisseros face pop up on nfl network shouting updates at me. Guess not anymore lol
July 21Jul 21 12 minutes ago, Mike030270 said:Interestingly I asked it on PC and it gave me something elseMore if you want to readThe Hurts Conflict OffenseBuild the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.1. Offensive identityPersonnel distributionGroupingUsagePurpose11 personnel50%Spread formations, RPOs and isolation routes12 personnel30%Downhill runs without surrendering pass options21/pony personnel10%Two-back option, motion and screen packagesEmpty/10 personnel10%Declare coverage and create QB-draw opportunitiesOperate primarily from shotgun and pistol, with a smaller under-center play-action package.Use motion on approximately half the snaps:Jet motion to reveal man or zone coverage.Orbit motion to hold backside defenders.Fast motion to create leverage for screens.Tight-end shifts to change the run strength without substituting.The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.2. The six foundational runsInside zone readThe foundational call. Hurts reads the backside defensive end:End crashes: Hurts keeps.End stays wide: hand the ball off.Overhang inserts into the box: throw the attached bubble or glance route.This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.Duo readDouble-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.Split zone bluffA tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:Hand off.Keep outside.Throw to the tight end.The same presentation can produce three different outcomes.Counter bashThe back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.This should be one of the primary answers against aggressive scrape-exchange defenses.Pin-pull sweepUse condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.Short-yardage sneak packageKeep the quarterback sneak, but carry answers from the identical formation:Standard sneak.Fake sneak and pitch.Sneak play-action to the tight end.Hard count followed by an outside run.Direct snap to the back with Hurts leading.Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.3. RPO packageEvery major run should have a pass answer.RunAttached answerDefender placed in conflictInside zoneBubble screenNickel defenderDuoGlance routeBackside safetySplit zoneTight-end popLinebackerCounterNow screenApex defenderDrawSlot option routeInterior linebackerHurts’ progression should usually be:Numbers → leverage → box count → post-snap conflict defenderFor example, on duo-glance:Six defenders in the box: run duo.Seventh defender enters the box: read the safety.Safety triggers downhill: throw the glance.Safety stays deep: hand off.This produces fast, defined decisions without turning the offense into a conservative screen system.4. Dropback passing gameHurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.Quick gameCarry four primary concepts:Choice: Slot receiver breaks according to leverage.Snag: Corner, snag and flat triangle.Stick-spacing: Good against zone pressure.Slant-flat: Built-in man-coverage answer.These become the audible package against pressure and unfavorable run looks.Intermediate gameThe central concepts:DaggerClear the middle with a vertical route and place a dig behind the linebackers.DriveShallow cross paired with a dig. Hurts reads shallow, dig, running back.LevelsTwo in-breaking routes at different depths, particularly effective from condensed formations.FloodThree-level sideline stretch with Hurts moving slightly outside the pocket.Deep curl/overA boundary curl holds the corner while a receiver crosses behind the linebackers.Explosive-pass packageTake approximately four to six designed shots per game:Post-over play action.Mills: post plus deep dig.Slot fade against single-high coverage.Switch verticals from a stack.Max-protection double post.Backside go route attached to run action.Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.5. Protection planThe protection system should reduce free rushers and give Hurts clean escape lanes.Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.Against pressure:Condense receiver splits.Chip elite edge rushers.Release the back late rather than immediately.Build a hot throw into every protection.Move the launch point with half-rolls and sprint actions.Use seven-man protection for deep shots.The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.6. Designed quarterback-run packageUse Hurts selectively rather than treating him as the primary running back.A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.Core calls:QB power.Counter bash.Zone read.QB draw from empty.Speed option.Sprint-out run/pass option.Red-zone sweep with a lead blocker.Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.7. Formation familiesGun trips, tight end attachedThe primary formation because it supports:Inside zone with bubble.Duo-glance.Four verticals.Dagger.Sprint-out.Backside isolation route.Pistol strongPlaces the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.Run:Duo.Counter.Split zone.Play-action post-over.Triple option.Condensed 12 personnelForce defensive backs into traffic and create favorable angles for outside runs and crossing routes.Run:Pin-pull.Toss crack.Split zone.Boot flood.Max-protection shot.EmptyUse it as a coverage-identification formation rather than a constant dropback package.Hurts can:Throw a quick option route.Check to QB draw.Motion the running back back into the formation.Attack an isolated linebacker.Use a five-man spacing concept against zone.8. Situational offenseThird-and-1 or 2Sneak.Duo read.Fake sneak, tight-end leak.Counter bash.Sprint-out with a run option.Third-and-3 to 6Use bunch or stack formations with:Mesh-wheel.Drive.Stick-choice.Sprint flood.QB draw against two-high coverage.Third-and-7 or longerKeep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.Red zoneCondense the field and make the quarterback a run-pass threat:QB power with a tight-end pop pass.Sprint-out with flat, corner and run options.Counter bash.Slant-flat RPO.Backside fade against press coverage.Shovel option.Sneak and sneak-play-action package.Two-minute offenseOperate from 11 personnel without huddling. Alternate trips and empty while preserving:Inside zone.QB draw.Sideline choice routes.Dagger.Four verticals.Running-back screen.9. Ideal supporting personnelRunning back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.Z receiver: Fast separator used on motion, overs, posts and glance routes.Slot receiver: Intelligent option-route specialist who consistently separates on third down.Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.10. Sample opening scriptPistol duo-glance.Gun trips bubble screen.Split-zone bluff with tight end in the flat.Inside zone read.Play-action post-over.Counter bash.Quick-game choice route.Pin-pull sweep from condensed 12 personnel.Same formation, boot flood.Empty QB draw.Duo-glance with orbit motion.Max-protection slot fade.The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.Final philosophyThe offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:Light box: run.Loaded box: throw.Undisciplined edge: Hurts keeps.Single-high coverage: attack vertically.Pressure: quick answer or screen.Two-high coverage: force the defense to tackle the run repeatedly.The best version makes Hurts the system’s force multiplier without making his body carry the entire system.Hopefully Mannion got all that. Now why couldn't Patullo just do the same?
July 21Jul 21 6 hours ago, LeanMeanGM said:Za’darius Smith?They released him a month or two ago so they don’t hold his rights but no idea who else it could beIt was him
July 21Jul 21 59 minutes ago, HazletonEagle said:Im thinking unlikely because youd expect hiccups with a totally new offense. Leash cant be that short when you expect an adjustment period to begin with.People in the building should know if Mannion knows his stuff and the players just need to catch up, or if Mannion just isnt good. So, it depends on where the blame lies.We all know no one will actually blame Hurts.I think we agree there's a difference between growing pains and looking completely incompetent. But i do believe that based on that, his leash will be short. If it's incompetence, they swap to grizzard or johnson as playcallers. If it's growing pains, they eat it and hope they're resolved by playoff time.I personally am optimistic that the offense will be at least somewhat coherent.27 minutes ago, Mike030270 said:Interestingly I asked it on PC and it gave me something elseMore if you want to readThe Hurts Conflict OffenseBuild the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.1. Offensive identityPersonnel distributionGroupingUsagePurpose11 personnel50%Spread formations, RPOs and isolation routes12 personnel30%Downhill runs without surrendering pass options21/pony personnel10%Two-back option, motion and screen packagesEmpty/10 personnel10%Declare coverage and create QB-draw opportunitiesOperate primarily from shotgun and pistol, with a smaller under-center play-action package.Use motion on approximately half the snaps:Jet motion to reveal man or zone coverage.Orbit motion to hold backside defenders.Fast motion to create leverage for screens.Tight-end shifts to change the run strength without substituting.The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.2. The six foundational runsInside zone readThe foundational call. Hurts reads the backside defensive end:End crashes: Hurts keeps.End stays wide: hand the ball off.Overhang inserts into the box: throw the attached bubble or glance route.This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.Duo readDouble-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.Split zone bluffA tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:Hand off.Keep outside.Throw to the tight end.The same presentation can produce three different outcomes.Counter bashThe back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.This should be one of the primary answers against aggressive scrape-exchange defenses.Pin-pull sweepUse condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.Short-yardage sneak packageKeep the quarterback sneak, but carry answers from the identical formation:Standard sneak.Fake sneak and pitch.Sneak play-action to the tight end.Hard count followed by an outside run.Direct snap to the back with Hurts leading.Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.3. RPO packageEvery major run should have a pass answer.RunAttached answerDefender placed in conflictInside zoneBubble screenNickel defenderDuoGlance routeBackside safetySplit zoneTight-end popLinebackerCounterNow screenApex defenderDrawSlot option routeInterior linebackerHurts’ progression should usually be:Numbers → leverage → box count → post-snap conflict defenderFor example, on duo-glance:Six defenders in the box: run duo.Seventh defender enters the box: read the safety.Safety triggers downhill: throw the glance.Safety stays deep: hand off.This produces fast, defined decisions without turning the offense into a conservative screen system.4. Dropback passing gameHurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.Quick gameCarry four primary concepts:Choice: Slot receiver breaks according to leverage.Snag: Corner, snag and flat triangle.Stick-spacing: Good against zone pressure.Slant-flat: Built-in man-coverage answer.These become the audible package against pressure and unfavorable run looks.Intermediate gameThe central concepts:DaggerClear the middle with a vertical route and place a dig behind the linebackers.DriveShallow cross paired with a dig. Hurts reads shallow, dig, running back.LevelsTwo in-breaking routes at different depths, particularly effective from condensed formations.FloodThree-level sideline stretch with Hurts moving slightly outside the pocket.Deep curl/overA boundary curl holds the corner while a receiver crosses behind the linebackers.Explosive-pass packageTake approximately four to six designed shots per game:Post-over play action.Mills: post plus deep dig.Slot fade against single-high coverage.Switch verticals from a stack.Max-protection double post.Backside go route attached to run action.Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.5. Protection planThe protection system should reduce free rushers and give Hurts clean escape lanes.Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.Against pressure:Condense receiver splits.Chip elite edge rushers.Release the back late rather than immediately.Build a hot throw into every protection.Move the launch point with half-rolls and sprint actions.Use seven-man protection for deep shots.The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.6. Designed quarterback-run packageUse Hurts selectively rather than treating him as the primary running back.A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.Core calls:QB power.Counter bash.Zone read.QB draw from empty.Speed option.Sprint-out run/pass option.Red-zone sweep with a lead blocker.Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.7. Formation familiesGun trips, tight end attachedThe primary formation because it supports:Inside zone with bubble.Duo-glance.Four verticals.Dagger.Sprint-out.Backside isolation route.Pistol strongPlaces the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.Run:Duo.Counter.Split zone.Play-action post-over.Triple option.Condensed 12 personnelForce defensive backs into traffic and create favorable angles for outside runs and crossing routes.Run:Pin-pull.Toss crack.Split zone.Boot flood.Max-protection shot.EmptyUse it as a coverage-identification formation rather than a constant dropback package.Hurts can:Throw a quick option route.Check to QB draw.Motion the running back back into the formation.Attack an isolated linebacker.Use a five-man spacing concept against zone.8. Situational offenseThird-and-1 or 2Sneak.Duo read.Fake sneak, tight-end leak.Counter bash.Sprint-out with a run option.Third-and-3 to 6Use bunch or stack formations with:Mesh-wheel.Drive.Stick-choice.Sprint flood.QB draw against two-high coverage.Third-and-7 or longerKeep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.Red zoneCondense the field and make the quarterback a run-pass threat:QB power with a tight-end pop pass.Sprint-out with flat, corner and run options.Counter bash.Slant-flat RPO.Backside fade against press coverage.Shovel option.Sneak and sneak-play-action package.Two-minute offenseOperate from 11 personnel without huddling. Alternate trips and empty while preserving:Inside zone.QB draw.Sideline choice routes.Dagger.Four verticals.Running-back screen.9. Ideal supporting personnelRunning back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.Z receiver: Fast separator used on motion, overs, posts and glance routes.Slot receiver: Intelligent option-route specialist who consistently separates on third down.Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.10. Sample opening scriptPistol duo-glance.Gun trips bubble screen.Split-zone bluff with tight end in the flat.Inside zone read.Play-action post-over.Counter bash.Quick-game choice route.Pin-pull sweep from condensed 12 personnel.Same formation, boot flood.Empty QB draw.Duo-glance with orbit motion.Max-protection slot fade.The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.Final philosophyThe offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:Light box: run.Loaded box: throw.Undisciplined edge: Hurts keeps.Single-high coverage: attack vertically.Pressure: quick answer or screen.Two-high coverage: force the defense to tackle the run repeatedly.The best version makes Hurts the system’s force multiplier without making his body carry the entire system.Hilariously enough if patullo had just done that last year they would've been way better. I didn't see 5 yard hitches anywhere in that writeup
July 21Jul 21 1 hour ago, St0nedsk8er said:cam newton will have to take his goofy hat wearin hatin ass to another network 🤣Oh well, he can always fall back on his previous career: tricking and selling Pinocchio to Stromboli.
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