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Featured Replies

12 hours ago, HazletonEagle said:

Interesting thing here. These guys know about Nyck Harbor. They talked about him in last year's summer scouting. This year, hes not in either of their top 12 lists.

image.png

I mean what they are probably in the top 50 of NFL You Tubers. So their opinion is definitely one.

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  • vikas83
    vikas83

    In the tradition of McNabb the dog (see signature), may I present our newest family member. Barkley the Bernedoodle

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    Since it’s Men’s Mental Health Awareness Month, I wanted to say something that’s been on my mind. Most of us spend a lot of time talking about football, our families, work, hobbies, and whatever else

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15 hours ago, vikas83 said:

In the tradition of McNabb the dog (see signature), may I present our newest family member.

Barkley the Bernedoodle

Barkley pic.jpg

Been looking for one for a minute. Did you get em near philly?

10 hours ago, HazletonEagle said:

I will if it's similar to Moore having nice stuff early in the year then it disappears and we go back to hitches and need to be saved by becoming a running team.

Feels like the way it'll unfold again but we will see.

I hope not, but possible. Also possible Mannion is another Steichen for him and he plays well in the system. I have that feeling. My gut says they have found his guy again. Hurts won't ever be a 5,000 yard guy, but I can see a 4,000 yard season, with 3-400 yards rushing. That is my bar for the season. Plus lots of wins.

16 hours ago, devpool said:

I don't think so, it's allegedly all Mannion's offense. I think they have Grizzard and Johnson to offer insights on situational playcalling and such, and to take over utilizing the same offense if Mannion is in too far over his head.

Patullo's second biggest issue behind his pop warner play design was his situational playcalling, sirianni is equally stupid so having him in patullo's ear wasn't helping.

images?q=tbn:ANd9GcTVC56mX9EVEHx3xRuaKfk

13 hours ago, NOTW said:


Ouch, talk about famous last words.

11 hours ago, HazletonEagle said:

I will if it's similar to Moore having nice stuff early in the year then it disappears and we go back to hitches and need to be saved by becoming a running team.

Feels like the way it'll unfold again but we will see.

If it ends with a parade, I can live with that outcome. A great passing game is nice, but for me... give me the dominant running game any day. I just love it.

1 hour ago, Iggles_Phan said:

give me the dominant running game any day. I just love it.

Makes 3rd downs a lot more manageable for sure which should give the offense more options and really opens up the play action. This is the way.

14 hours ago, NOTW said:

Wait... was that really the same show that they pulled him from mid shoot?

Anyone got UK eagles game tickets they want to offload? i really resent paying crooks like viagogo and stubhub extra money

He basically got the same deal Zach Baun did.

Baun will be an interesting situation after the 2026 season. No guaranteed money left, will be 30 and the Eagles have a lot of high contracts coming on Defense. It might come down to Jeremiah Trotter Jr or Zach Baun moving forward.

I would like to see Trott Jr. on the field as much as possible. Baun is pretty darn good, so I understand why his reps get limited.

And hopefully Campbell plays very well this season. TONS of potential there, IMO.

cam newton will have to take his goofy hat wearin hatin ass to another network 🤣

Karl Ravech is the only notable, decent person they've laid off so far

19 hours ago, HazletonEagle said:

has anyone ever asked chat gpt to design an offense to fit Jalen Hurts' skills?

Asked it to design an offense around Hurts

It’s a lot

IMG_3369.jpegIMG_3370.jpegIMG_3371.jpegIMG_3372.jpegIMG_3373.jpegIMG_3374.jpegIMG_3375.jpegIMG_3376.jpeg

IMG_3378.jpegIMG_3379.jpegIMG_3380.jpegIMG_3381.jpegIMG_3382.jpegIMG_3383.jpegIMG_3384.jpegIMG_3385.jpegIMG_3386.jpegIMG_3387.jpegIMG_3388.jpeg

Not entirely sure if I was able to get the screenshots in order.

IMG_3369.jpeg

IMG_3370.jpeg

Broken board isn't allowing me to change it

Interestingly I asked it on PC and it gave me something else

More if you want to read

The Hurts Conflict Offense

Build the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.

That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.

1. Offensive identity

Personnel distribution

Grouping

Usage

Purpose

11 personnel

50%

Spread formations, RPOs and isolation routes

12 personnel

30%

Downhill runs without surrendering pass options

21/pony personnel

10%

Two-back option, motion and screen packages

Empty/10 personnel

10%

Declare coverage and create QB-draw opportunities

Operate primarily from shotgun and pistol, with a smaller under-center play-action package.

Use motion on approximately half the snaps:

  • Jet motion to reveal man or zone coverage.

  • Orbit motion to hold backside defenders.

  • Fast motion to create leverage for screens.

  • Tight-end shifts to change the run strength without substituting.

The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.

2. The six foundational runs

Inside zone read

The foundational call. Hurts reads the backside defensive end:

  • End crashes: Hurts keeps.

  • End stays wide: hand the ball off.

  • Overhang inserts into the box: throw the attached bubble or glance route.

This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.

Duo read

Double-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.

Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.

Split zone bluff

A tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:

  1. Hand off.

  2. Keep outside.

  3. Throw to the tight end.

The same presentation can produce three different outcomes.

Counter bash

The back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.

This should be one of the primary answers against aggressive scrape-exchange defenses.

Pin-pull sweep

Use condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.

Short-yardage sneak package

Keep the quarterback sneak, but carry answers from the identical formation:

  • Standard sneak.

  • Fake sneak and pitch.

  • Sneak play-action to the tight end.

  • Hard count followed by an outside run.

  • Direct snap to the back with Hurts leading.

Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.

3. RPO package

Every major run should have a pass answer.

Run

Attached answer

Defender placed in conflict

Inside zone

Bubble screen

Nickel defender

Duo

Glance route

Backside safety

Split zone

Tight-end pop

Linebacker

Counter

Now screen

Apex defender

Draw

Slot option route

Interior linebacker

Hurts’ progression should usually be:

Numbers → leverage → box count → post-snap conflict defender

For example, on duo-glance:

  • Six defenders in the box: run duo.

  • Seventh defender enters the box: read the safety.

  • Safety triggers downhill: throw the glance.

  • Safety stays deep: hand off.

This produces fast, defined decisions without turning the offense into a conservative screen system.

4. Dropback passing game

Hurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.

Quick game

Carry four primary concepts:

  • Choice: Slot receiver breaks according to leverage.

  • Snag: Corner, snag and flat triangle.

  • Stick-spacing: Good against zone pressure.

  • Slant-flat: Built-in man-coverage answer.

These become the audible package against pressure and unfavorable run looks.

Intermediate game

The central concepts:

Dagger
Clear the middle with a vertical route and place a dig behind the linebackers.

Drive
Shallow cross paired with a dig. Hurts reads shallow, dig, running back.

Levels
Two in-breaking routes at different depths, particularly effective from condensed formations.

Flood
Three-level sideline stretch with Hurts moving slightly outside the pocket.

Deep curl/over
A boundary curl holds the corner while a receiver crosses behind the linebackers.

Explosive-pass package

Take approximately four to six designed shots per game:

  • Post-over play action.

  • Mills: post plus deep dig.

  • Slot fade against single-high coverage.

  • Switch verticals from a stack.

  • Max-protection double post.

  • Backside go route attached to run action.

Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.

5. Protection plan

The protection system should reduce free rushers and give Hurts clean escape lanes.

Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.

Against pressure:

  • Condense receiver splits.

  • Chip elite edge rushers.

  • Release the back late rather than immediately.

  • Build a hot throw into every protection.

  • Move the launch point with half-rolls and sprint actions.

  • Use seven-man protection for deep shots.

The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.

6. Designed quarterback-run package

Use Hurts selectively rather than treating him as the primary running back.

A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.

Core calls:

  • QB power.

  • Counter bash.

  • Zone read.

  • QB draw from empty.

  • Speed option.

  • Sprint-out run/pass option.

  • Red-zone sweep with a lead blocker.

Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.

7. Formation families

Gun trips, tight end attached

The primary formation because it supports:

  • Inside zone with bubble.

  • Duo-glance.

  • Four verticals.

  • Dagger.

  • Sprint-out.

  • Backside isolation route.

Pistol strong

Places the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.

Run:

  • Duo.

  • Counter.

  • Split zone.

  • Play-action post-over.

  • Triple option.

Condensed 12 personnel

Force defensive backs into traffic and create favorable angles for outside runs and crossing routes.

Run:

  • Pin-pull.

  • Toss crack.

  • Split zone.

  • Boot flood.

  • Max-protection shot.

Empty

Use it as a coverage-identification formation rather than a constant dropback package.

Hurts can:

  • Throw a quick option route.

  • Check to QB draw.

  • Motion the running back back into the formation.

  • Attack an isolated linebacker.

  • Use a five-man spacing concept against zone.

8. Situational offense

Third-and-1 or 2

  1. Sneak.

  2. Duo read.

  3. Fake sneak, tight-end leak.

  4. Counter bash.

  5. Sprint-out with a run option.

Third-and-3 to 6

Use bunch or stack formations with:

  • Mesh-wheel.

  • Drive.

  • Stick-choice.

  • Sprint flood.

  • QB draw against two-high coverage.

Third-and-7 or longer

Keep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.

Red zone

Condense the field and make the quarterback a run-pass threat:

  • QB power with a tight-end pop pass.

  • Sprint-out with flat, corner and run options.

  • Counter bash.

  • Slant-flat RPO.

  • Backside fade against press coverage.

  • Shovel option.

  • Sneak and sneak-play-action package.

Two-minute offense

Operate from 11 personnel without huddling. Alternate trips and empty while preserving:

  • Inside zone.

  • QB draw.

  • Sideline choice routes.

  • Dagger.

  • Four verticals.

  • Running-back screen.

9. Ideal supporting personnel

Running back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.

X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.

Z receiver: Fast separator used on motion, overs, posts and glance routes.

Slot receiver: Intelligent option-route specialist who consistently separates on third down.

Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.

Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.

10. Sample opening script

  1. Pistol duo-glance.

  2. Gun trips bubble screen.

  3. Split-zone bluff with tight end in the flat.

  4. Inside zone read.

  5. Play-action post-over.

  6. Counter bash.

  7. Quick-game choice route.

  8. Pin-pull sweep from condensed 12 personnel.

  9. Same formation, boot flood.

  10. Empty QB draw.

  11. Duo-glance with orbit motion.

  12. Max-protection slot fade.

The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.

Final philosophy

The offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:

  • Light box: run.

  • Loaded box: throw.

  • Undisciplined edge: Hurts keeps.

  • Single-high coverage: attack vertically.

  • Pressure: quick answer or screen.

  • Two-high coverage: force the defense to tackle the run repeatedly.

The best version makes Hurts the system’s force multiplier without making his body carry the entire system.

36 minutes ago, mikemack8 said:

Karl Ravech is the only notable, decent person they've laid off so far

I’ve grown used to seeing tom pellisseros face pop up on nfl network shouting updates at me. Guess not anymore lol

12 minutes ago, Mike030270 said:

Interestingly I asked it on PC and it gave me something else

More if you want to read

The Hurts Conflict Offense

Build the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.

That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.

1. Offensive identity

Personnel distribution

Grouping

Usage

Purpose

11 personnel

50%

Spread formations, RPOs and isolation routes

12 personnel

30%

Downhill runs without surrendering pass options

21/pony personnel

10%

Two-back option, motion and screen packages

Empty/10 personnel

10%

Declare coverage and create QB-draw opportunities

Operate primarily from shotgun and pistol, with a smaller under-center play-action package.

Use motion on approximately half the snaps:

  • Jet motion to reveal man or zone coverage.

  • Orbit motion to hold backside defenders.

  • Fast motion to create leverage for screens.

  • Tight-end shifts to change the run strength without substituting.

The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.

2. The six foundational runs

Inside zone read

The foundational call. Hurts reads the backside defensive end:

  • End crashes: Hurts keeps.

  • End stays wide: hand the ball off.

  • Overhang inserts into the box: throw the attached bubble or glance route.

This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.

Duo read

Double-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.

Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.

Split zone bluff

A tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:

  1. Hand off.

  2. Keep outside.

  3. Throw to the tight end.

The same presentation can produce three different outcomes.

Counter bash

The back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.

This should be one of the primary answers against aggressive scrape-exchange defenses.

Pin-pull sweep

Use condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.

Short-yardage sneak package

Keep the quarterback sneak, but carry answers from the identical formation:

  • Standard sneak.

  • Fake sneak and pitch.

  • Sneak play-action to the tight end.

  • Hard count followed by an outside run.

  • Direct snap to the back with Hurts leading.

Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.

3. RPO package

Every major run should have a pass answer.

Run

Attached answer

Defender placed in conflict

Inside zone

Bubble screen

Nickel defender

Duo

Glance route

Backside safety

Split zone

Tight-end pop

Linebacker

Counter

Now screen

Apex defender

Draw

Slot option route

Interior linebacker

Hurts’ progression should usually be:

Numbers → leverage → box count → post-snap conflict defender

For example, on duo-glance:

  • Six defenders in the box: run duo.

  • Seventh defender enters the box: read the safety.

  • Safety triggers downhill: throw the glance.

  • Safety stays deep: hand off.

This produces fast, defined decisions without turning the offense into a conservative screen system.

4. Dropback passing game

Hurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.

Quick game

Carry four primary concepts:

  • Choice: Slot receiver breaks according to leverage.

  • Snag: Corner, snag and flat triangle.

  • Stick-spacing: Good against zone pressure.

  • Slant-flat: Built-in man-coverage answer.

These become the audible package against pressure and unfavorable run looks.

Intermediate game

The central concepts:

Dagger
Clear the middle with a vertical route and place a dig behind the linebackers.

Drive
Shallow cross paired with a dig. Hurts reads shallow, dig, running back.

Levels
Two in-breaking routes at different depths, particularly effective from condensed formations.

Flood
Three-level sideline stretch with Hurts moving slightly outside the pocket.

Deep curl/over
A boundary curl holds the corner while a receiver crosses behind the linebackers.

Explosive-pass package

Take approximately four to six designed shots per game:

  • Post-over play action.

  • Mills: post plus deep dig.

  • Slot fade against single-high coverage.

  • Switch verticals from a stack.

  • Max-protection double post.

  • Backside go route attached to run action.

Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.

5. Protection plan

The protection system should reduce free rushers and give Hurts clean escape lanes.

Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.

Against pressure:

  • Condense receiver splits.

  • Chip elite edge rushers.

  • Release the back late rather than immediately.

  • Build a hot throw into every protection.

  • Move the launch point with half-rolls and sprint actions.

  • Use seven-man protection for deep shots.

The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.

6. Designed quarterback-run package

Use Hurts selectively rather than treating him as the primary running back.

A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.

Core calls:

  • QB power.

  • Counter bash.

  • Zone read.

  • QB draw from empty.

  • Speed option.

  • Sprint-out run/pass option.

  • Red-zone sweep with a lead blocker.

Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.

7. Formation families

Gun trips, tight end attached

The primary formation because it supports:

  • Inside zone with bubble.

  • Duo-glance.

  • Four verticals.

  • Dagger.

  • Sprint-out.

  • Backside isolation route.

Pistol strong

Places the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.

Run:

  • Duo.

  • Counter.

  • Split zone.

  • Play-action post-over.

  • Triple option.

Condensed 12 personnel

Force defensive backs into traffic and create favorable angles for outside runs and crossing routes.

Run:

  • Pin-pull.

  • Toss crack.

  • Split zone.

  • Boot flood.

  • Max-protection shot.

Empty

Use it as a coverage-identification formation rather than a constant dropback package.

Hurts can:

  • Throw a quick option route.

  • Check to QB draw.

  • Motion the running back back into the formation.

  • Attack an isolated linebacker.

  • Use a five-man spacing concept against zone.

8. Situational offense

Third-and-1 or 2

  1. Sneak.

  2. Duo read.

  3. Fake sneak, tight-end leak.

  4. Counter bash.

  5. Sprint-out with a run option.

Third-and-3 to 6

Use bunch or stack formations with:

  • Mesh-wheel.

  • Drive.

  • Stick-choice.

  • Sprint flood.

  • QB draw against two-high coverage.

Third-and-7 or longer

Keep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.

Red zone

Condense the field and make the quarterback a run-pass threat:

  • QB power with a tight-end pop pass.

  • Sprint-out with flat, corner and run options.

  • Counter bash.

  • Slant-flat RPO.

  • Backside fade against press coverage.

  • Shovel option.

  • Sneak and sneak-play-action package.

Two-minute offense

Operate from 11 personnel without huddling. Alternate trips and empty while preserving:

  • Inside zone.

  • QB draw.

  • Sideline choice routes.

  • Dagger.

  • Four verticals.

  • Running-back screen.

9. Ideal supporting personnel

Running back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.

X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.

Z receiver: Fast separator used on motion, overs, posts and glance routes.

Slot receiver: Intelligent option-route specialist who consistently separates on third down.

Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.

Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.

10. Sample opening script

  1. Pistol duo-glance.

  2. Gun trips bubble screen.

  3. Split-zone bluff with tight end in the flat.

  4. Inside zone read.

  5. Play-action post-over.

  6. Counter bash.

  7. Quick-game choice route.

  8. Pin-pull sweep from condensed 12 personnel.

  9. Same formation, boot flood.

  10. Empty QB draw.

  11. Duo-glance with orbit motion.

  12. Max-protection slot fade.

The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.

Final philosophy

The offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:

  • Light box: run.

  • Loaded box: throw.

  • Undisciplined edge: Hurts keeps.

  • Single-high coverage: attack vertically.

  • Pressure: quick answer or screen.

  • Two-high coverage: force the defense to tackle the run repeatedly.

The best version makes Hurts the system’s force multiplier without making his body carry the entire system.

Hopefully Mannion got all that. Now why couldn't Patullo just do the same?

6 hours ago, LeanMeanGM said:

Za’darius Smith?

They released him a month or two ago so they don’t hold his rights but no idea who else it could be

It was him

59 minutes ago, HazletonEagle said:

Im thinking unlikely because youd expect hiccups with a totally new offense. Leash cant be that short when you expect an adjustment period to begin with.

People in the building should know if Mannion knows his stuff and the players just need to catch up, or if Mannion just isnt good. So, it depends on where the blame lies.

We all know no one will actually blame Hurts.

I think we agree there's a difference between growing pains and looking completely incompetent. But i do believe that based on that, his leash will be short. If it's incompetence, they swap to grizzard or johnson as playcallers. If it's growing pains, they eat it and hope they're resolved by playoff time.

I personally am optimistic that the offense will be at least somewhat coherent.

27 minutes ago, Mike030270 said:

Interestingly I asked it on PC and it gave me something else

More if you want to read

The Hurts Conflict Offense

Build the system around a simple principle: make one defender wrong on nearly every snap. Jalen Hurts should operate a physical spread offense that combines downhill runs, quarterback reads, RPOs, play-action explosives and a controlled dropback game.

That approach reflects his unusual value as both a passer and runner. In 2025, Hurts produced 25 passing touchdowns against six interceptions while adding 421 rushing yards and eight rushing touchdowns. He has 55 career rushing touchdowns, third-most among quarterbacks in NFL history.

1. Offensive identity

Personnel distribution

Grouping

Usage

Purpose

11 personnel

50%

Spread formations, RPOs and isolation routes

12 personnel

30%

Downhill runs without surrendering pass options

21/pony personnel

10%

Two-back option, motion and screen packages

Empty/10 personnel

10%

Declare coverage and create QB-draw opportunities

Operate primarily from shotgun and pistol, with a smaller under-center play-action package.

Use motion on approximately half the snaps:

  • Jet motion to reveal man or zone coverage.

  • Orbit motion to hold backside defenders.

  • Fast motion to create leverage for screens.

  • Tight-end shifts to change the run strength without substituting.

The objective is multiplicity without complexity: present many formations while repeatedly running the same six or seven concepts.

2. The six foundational runs

Inside zone read

The foundational call. Hurts reads the backside defensive end:

  • End crashes: Hurts keeps.

  • End stays wide: hand the ball off.

  • Overhang inserts into the box: throw the attached bubble or glance route.

This turns a conventional five-man blocking surface into an apparent six- or seven-man surface.

Duo read

Double-team both defensive tackles and let the running back press downhill. Hurts reads the backside edge instead of having the tackle block him.

Duo should be the answer against light boxes and two-high safety structures. It also establishes the physical identity needed for play-action.

Split zone bluff

A tight end crosses the formation as though blocking the backside edge, then bypasses him into the flat. Hurts can:

  1. Hand off.

  2. Keep outside.

  3. Throw to the tight end.

The same presentation can produce three different outcomes.

Counter bash

The back runs outside while Hurts follows pulling linemen inside. Defenses accustomed to treating the quarterback as the perimeter runner must reverse their option responsibilities.

This should be one of the primary answers against aggressive scrape-exchange defenses.

Pin-pull sweep

Use condensed formations, pin interior defenders and pull athletic linemen outside. Attach a backside slant or glance route so Hurts can punish safeties who trigger downhill.

Short-yardage sneak package

Keep the quarterback sneak, but carry answers from the identical formation:

  • Standard sneak.

  • Fake sneak and pitch.

  • Sneak play-action to the tight end.

  • Hard count followed by an outside run.

  • Direct snap to the back with Hurts leading.

Hurts’ rushing-touchdown history makes this package indispensable, but its value increases when the defense cannot automatically sell out inside.

3. RPO package

Every major run should have a pass answer.

Run

Attached answer

Defender placed in conflict

Inside zone

Bubble screen

Nickel defender

Duo

Glance route

Backside safety

Split zone

Tight-end pop

Linebacker

Counter

Now screen

Apex defender

Draw

Slot option route

Interior linebacker

Hurts’ progression should usually be:

Numbers → leverage → box count → post-snap conflict defender

For example, on duo-glance:

  • Six defenders in the box: run duo.

  • Seventh defender enters the box: read the safety.

  • Safety triggers downhill: throw the glance.

  • Safety stays deep: hand off.

This produces fast, defined decisions without turning the offense into a conservative screen system.

4. Dropback passing game

Hurts should not be asked to live on static, five-man-protection dropbacks. The passing game should create defined reads while still giving him access to explosive throws.

Quick game

Carry four primary concepts:

  • Choice: Slot receiver breaks according to leverage.

  • Snag: Corner, snag and flat triangle.

  • Stick-spacing: Good against zone pressure.

  • Slant-flat: Built-in man-coverage answer.

These become the audible package against pressure and unfavorable run looks.

Intermediate game

The central concepts:

Dagger
Clear the middle with a vertical route and place a dig behind the linebackers.

Drive
Shallow cross paired with a dig. Hurts reads shallow, dig, running back.

Levels
Two in-breaking routes at different depths, particularly effective from condensed formations.

Flood
Three-level sideline stretch with Hurts moving slightly outside the pocket.

Deep curl/over
A boundary curl holds the corner while a receiver crosses behind the linebackers.

Explosive-pass package

Take approximately four to six designed shots per game:

  • Post-over play action.

  • Mills: post plus deep dig.

  • Slot fade against single-high coverage.

  • Switch verticals from a stack.

  • Max-protection double post.

  • Backside go route attached to run action.

Use deep play action after establishing duo, split zone and counter. The offense should give Hurts permission to attack single coverage rather than treating him solely as a ball-control quarterback.

5. Protection plan

The protection system should reduce free rushers and give Hurts clean escape lanes.

Base protection: six-man half-slide with the running back responsible for the most dangerous second-level threat.

Against pressure:

  • Condense receiver splits.

  • Chip elite edge rushers.

  • Release the back late rather than immediately.

  • Build a hot throw into every protection.

  • Move the launch point with half-rolls and sprint actions.

  • Use seven-man protection for deep shots.

The interior line must avoid allowing immediate penetration. Hurts can escape edge pressure; quick pressure through the A-gaps destroys the structure of both his passing and running game.

6. Designed quarterback-run package

Use Hurts selectively rather than treating him as the primary running back.

A normal game plan would contain roughly five to seven designed quarterback runs outside of sneaks, with additional carries coming from scrambles and option decisions.

Core calls:

  • QB power.

  • Counter bash.

  • Zone read.

  • QB draw from empty.

  • Speed option.

  • Sprint-out run/pass option.

  • Red-zone sweep with a lead blocker.

Save the highest-contact calls for third down, the red zone and the final four minutes. Early-down quarterback carries should generally involve reads, perimeter space or an opportunity to get out of bounds.

7. Formation families

Gun trips, tight end attached

The primary formation because it supports:

  • Inside zone with bubble.

  • Duo-glance.

  • Four verticals.

  • Dagger.

  • Sprint-out.

  • Backside isolation route.

Pistol strong

Places the running back directly behind Hurts and prevents the defense from identifying run direction through alignment.

Run:

  • Duo.

  • Counter.

  • Split zone.

  • Play-action post-over.

  • Triple option.

Condensed 12 personnel

Force defensive backs into traffic and create favorable angles for outside runs and crossing routes.

Run:

  • Pin-pull.

  • Toss crack.

  • Split zone.

  • Boot flood.

  • Max-protection shot.

Empty

Use it as a coverage-identification formation rather than a constant dropback package.

Hurts can:

  • Throw a quick option route.

  • Check to QB draw.

  • Motion the running back back into the formation.

  • Attack an isolated linebacker.

  • Use a five-man spacing concept against zone.

8. Situational offense

Third-and-1 or 2

  1. Sneak.

  2. Duo read.

  3. Fake sneak, tight-end leak.

  4. Counter bash.

  5. Sprint-out with a run option.

Third-and-3 to 6

Use bunch or stack formations with:

  • Mesh-wheel.

  • Drive.

  • Stick-choice.

  • Sprint flood.

  • QB draw against two-high coverage.

Third-and-7 or longer

Keep six or seven protectors when possible. Use dagger, deep drive, post-over or a running-back screen. Avoid asking Hurts to repeatedly solve complex pressure with five isolated linemen and no immediate outlet.

Red zone

Condense the field and make the quarterback a run-pass threat:

  • QB power with a tight-end pop pass.

  • Sprint-out with flat, corner and run options.

  • Counter bash.

  • Slant-flat RPO.

  • Backside fade against press coverage.

  • Shovel option.

  • Sneak and sneak-play-action package.

Two-minute offense

Operate from 11 personnel without huddling. Alternate trips and empty while preserving:

  • Inside zone.

  • QB draw.

  • Sideline choice routes.

  • Dagger.

  • Four verticals.

  • Running-back screen.

9. Ideal supporting personnel

Running back: Explosive one-cut runner who can protect and catch. He must punish defenses for assigning an extra defender to Hurts.

X receiver: Physical vertical receiver who wins isolated matchups and catches deep balls outside the numbers.

Z receiver: Fast separator used on motion, overs, posts and glance routes.

Slot receiver: Intelligent option-route specialist who consistently separates on third down.

Tight end: Legitimate blocker with enough receiving ability to punish defenders on pop passes and seams.

Offensive line: Powerful center and guards for duo, counter and short-yardage work; tackles capable of protecting without constant help.

10. Sample opening script

  1. Pistol duo-glance.

  2. Gun trips bubble screen.

  3. Split-zone bluff with tight end in the flat.

  4. Inside zone read.

  5. Play-action post-over.

  6. Counter bash.

  7. Quick-game choice route.

  8. Pin-pull sweep from condensed 12 personnel.

  9. Same formation, boot flood.

  10. Empty QB draw.

  11. Duo-glance with orbit motion.

  12. Max-protection slot fade.

The script shows the defense the same formations and backfield actions while repeatedly changing which player receives the ball.

Final philosophy

The offense should not be described as either "run-first” or "pass-first.” It is a conflict-first offense:

  • Light box: run.

  • Loaded box: throw.

  • Undisciplined edge: Hurts keeps.

  • Single-high coverage: attack vertically.

  • Pressure: quick answer or screen.

  • Two-high coverage: force the defense to tackle the run repeatedly.

The best version makes Hurts the system’s force multiplier without making his body carry the entire system.

Hilariously enough if patullo had just done that last year they would've been way better. I didn't see 5 yard hitches anywhere in that writeup

1 hour ago, St0nedsk8er said:

cam newton will have to take his goofy hat wearin hatin ass to another network 🤣

Oh well, he can always fall back on his previous career: tricking and selling Pinocchio to Stromboli.

36 minutes ago, NOTW said:

Yeah, I still don't get the appeal.

I've been turned off by the sports talk shows. They'll say anything crazy to get views

50 minutes ago, NOTW said:

Why?

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